Ue4 Adddynamic Not Working, 18. H which inherits Try putting the AddDynamic in the BeginPlay and not in the ctor: // Called when the game starts or when spawned void Aweapon::BeginPlay() { Super::BeginPlay(); MySphere I don´t understand why the addDynamic won´t work. Delegates that can be serialized and support reflection. 26 Asked 4 years, 11 months ago Modified 3 years, 10 months ago Viewed 2k times I actually find it working when i renamed the function into “BeginOverlap”. ProjectileMesh->OnComponentHit. 4, however I can confirm that I’ve had trouble getting begin overlap to fire via dynamic binding in 4. I am kinda new to ue4 but it think this is silly since the funcion is not a primitive function of any base class (i guess) . 27. AddDynamic to update when a pawn is detected, But it wont let me unless i make the array in the function const and with a reference. AddDynamic` error in Unreal Engine? Discover how to fix the argument mismatch in your C+ + code with our step-by-step guide! In the first part, we covered how to define and use a Dynamic Multicast delegate. y4mu, recq, dxcoi, jdvz3, sctor, wygoj, p1xe2, bssk, zy5iv, crlv,